Instructional Design vs Learning Design: What’s the Difference?
Instructional design is the process of designing educational software and learning materials to support effective teaching. It involves considering a broad range of topics and questions, including content alignment, cognitive psychology, the user experience, device compatibility, and more. Learning design is the idea of designing interactive experiences that help users learn new things or discover interesting facts about a topic or topic area. Learning designs can be used in different types of apps and programs and often focus on how an app can support multiple learning styles and methods for learners at different stages in their learning journey. These two terms are often confused. When you see them used interchangeably you know there’s a problem somewhere – usually because both terms have been used by designers to mean slightly different things. This article will give you a clearer picture of what these terms mean, where they overlap and where they differ.
Instructional design is the process of designing educational software and learning materials to support effective teaching. It involves considering a broad range of topics and questions, including content alignment, cognitive psychology, the user experience, device compatibility, and more. Instructional design is a relatively new field, emerging in the early 2000s from the rapidly expanding field of digital design. It is an interdisciplinary field that draws from education, psychology, and computer science, among others. Instructional designers must be experts in many different academic disciplines, and have training and experience in all aspects of the educational process, from content and pedagogy to assessment and technology.
Learning design is the process of creating interactive experiences that help users learn new things or discover interesting facts about a topic or topic area. This can be done in a number of ways, including using quizzes, games, or simulations. When you think about educational apps, you might imagine a learning experience that helps you learn how to drive, or learn the basics of accounting. Learning design is a relatively new field, emerging in the early 2000s from the rapidly expanding field of user experience design. It is an interdisciplinary field that draws from psychology, cognitive science, human-computer interaction, and more. Learning designers are experts in many different academic disciplines and must have training and experience in all aspects of the educational process, from content and pedagogy to assessment and technology.
What’s the difference?
Instructional design vs. learning design is a common question that often leads to confusion. To help you understand the difference between the two, we’ll take a look at each of these terms and their differences. Instructional design: What’s the goal? In order for education to be successful, it needs to have clear goals. Instructional designers set goals for the educational process, from understanding the content to acquiring the skills needed to better participate in society. Learning design: How users learn It’s important to understand the different ways people learn so that you can create an experience that best supports individuals’ learning styles. Different people like different things, so you want to make sure you’re creating an experience that helps users learn the new things that are most relevant to their life.
Institutional context refers to the politics, culture, and norms of a particular context. In an educational context, this is about what people expect from education and the values that people have when it comes to learning. It includes issues like equity and inclusion, as well as questions like what is the purpose of education and what are the goals of a particular institution. An institutional context can also include questions like what types of learners are present in a particular institution or community. For example, in a school, you might want to consider whether the institution is co-ed or single-gender. You might also consider the age range of the learners and the location of the institution.
Content Acquisition and Co-Design
Co-design is the practice of working closely with end-users to define and create an interactive experience. It’s one of the most important parts of the educational process. Co-design refers to the process of engaging with users as they explore and use your app. The goal here is to understand the needs and problems that your end-users are experiencing and then use that feedback to build better products for the future. This process is also often referred to as co-creation, a term that is gaining popularity because it is more inclusive of all types of creators, from designers to content authors to end-users. Co-creation describes a process where stakeholders from different backgrounds collaborate to develop a product that serves the needs of all involved parties.
Cognitive Bases of Learning
Cognitive bases of learning describe the underlying reasons and principles behind why we learn and how we can use technology to best support those reasons and principles. The four cognitive bases of learning are i) attention, ii) memory, iii) thinking and problem-solving, and iv) emotional engagement. They may also be referred to as attention, retrieval, association, and integration. While there are many factors that can influence learning, cognitive bases of learning are the underlying reasons behind why we want to learn and what we want to achieve.
User experience (UX) design for learning apps
User experience design is how a product or service feels and functions for end-users. In the educational context, it’s about understanding the needs and problems that learners face, and then using that feedback to build better products for the future. UX design is an important aspect of instruction because it is the design of the entire end-user experience. UX design focuses on the entire end-user experience, including the design of the user interface and the design of the process that leads up to and includes a successful outcome. This includes all aspects of the experience leading up to the desired outcome for the user and the interface where the users interact with the app.
Tools of the trade in instructional design
Instructional design software is designed to help people create and collaborate on instruction, and is often used in education. It can also be used by non-educators as a guide or planning tool, as it is often an open-source or web-based software solution. Some examples of popular tools used in educational settings are: – Google Drive – Google Docs – Google Sheets – Adobe Creative Cloud – Sketch – Omnigraffle – Microsoft Word – Microsoft PowerPoint – Microsoft Excel
Instructional design and learning design are often used interchangeably, but are actually two very different fields of design. Instructional n is about creating the specific experiences that users have when using an application, like the user interface and navigation, while learning is about creating the experience itself, including the application and the navigation. In order for an application to be considered an instructional design, it must have been learned as part of it.